Bounties Subsystem

 

Bounties are a form of meta-currency in BTF given at the conclusion of large-scale and/or important missions or Delves. They can represent one of the following:

  • Personal specific payment for the accomplishment of a task

  • Useful residual energy from an area/incident that can be used in crafting or magic.

  • A intangible favor owed to an individual by an organization or person of influence

Out of game, Bounties typically appear as in the form of a Bounty Item Tag (aka. Bounty Tag), which is a piece of Paper that specifies when it expires and if it has any Alternative uses. Due to their representative nature, they cannot be Stolen as they are specific to that person. They can be freely given to others, however.

— Bounties expire several months after they are given. These will usually be noted on the Bounty Tag. Expiration represents energy expiring, the tides of change within an organization, and/or a stronger focus on a different issue.

— Expired Bounties can be exchanged for a Basic Component if within one year of its Expiration.

Awarding Bounties

Generally speaking, Bounties are awarded for important missions that may involve the entire Player base. At least one such mission or Delve occurs every Event. Some Archfaction specific missions may also award Bounties. Some powerful Monsters or Antagonists may yield one Bounty to the first handful of Players that Scavenge from it. 

GAINING BOUNTIES

Generally speaking, Bounties are awarded for certain missions of importance or significance. At least one such mission or Delve occurs every Event. Some Archfaction specific missions may also award Bounties. Some powerful foes may yield one Bounty to the first handful of Players that Scavenge from them. 

USING BOUNTIES

Like currency, Bounties can be spent to receive awards during a Market hour or between Events. You may also grant or sell one of your Bounties to an ally. As mentioned previously, Bounties cannot be stolen. 

OPTION A -- CASHING IN

Bounty -> Component (Cmp): A Bounty may be “Cashed in” for one random Basic Component. As per above, a Bounty can be cashed in up to one year after it has expired. 

OPTION B -- EVENT SPECIFIC BOUNTIES

However, some Events may present additional options in exchange for Bounties. These options are specific to that Event’s themes and enemies. Furthermore, these options are only available for that Event and possibly for similar Events.

For example, a strange merchant or weaponer might be present who can turn Arctic Essences into powerful Frost-Rune Weaponry.

OPTION C -- ARCHFACTION BOUNTIES

Positive association and loyalty to an Archfaction also grants access to additional Bounty options. These options may be slightly better than Cashing in a Bounty, but they are only available to those who are Allied to an Archfaction (i.e. Loyalty Tier 1 or higher). All the uses below are for Market Hour or Between Events only. 


Free Tribe Bounty Table

While smaller in size than the other two Archfactions, the Free Tribes are blessed with a vast diversity of resources and knowledge. Though others may look askance at their lack of centralization, the Freefolk are far stronger than the sum of their parts. The Freebooters represent one of the more recent efforts of unification for the Freefolk and they are more than willing to reward the submission of Bounties to them.

  • Gain a Basic-quality Weaponry/Weaver/Skill Kit item. As per usual, this requires the prop (which may not represent anything else).

  • Cure all Basic Diseases from your person, Curses are unaffected. Also, receive a Minor Cmp for every Disease cured through this.

  • This Bounty counts as 1 Basic Cmp (Herbal, Metal) when Crafting/Upkeeping a Skill Kit. Usable once per Craft-Ritual.

  • Lower the Cmp cost involved in the Crafting or Upkeep of one Advanced Item (any Augment). This lowers the cost by either 1 Rare cmp or 5 Basic cmp. Usable once per Craft-Ritual.


Illustrados Bounty Table

In the World Beyond the Fall, few locales can match the technological sophistication and industrial infrastructure of the Illustrados Union. Bounties can be exchanged for upkeep with technological items or certain reagents that are commonly associated with mechanical maintenance.The Technocratic League (La Liga Tecnocratica) represents a unified front for the lawful Illustrados in Mid-Atla and their expertise can be used in exchange for Bounties.

  • This Bounty counts as 1 Basic Cmp (Lightning, Metal) when Crafting/Upkeeping a Technological item**. Also you may grant the Lightning-type to all Cmp used in that particular Craft-Ritual Action. Usable once per Craft-Ritual.

    **An Advanced or Superior item with any of the following Augments:

    • Technological Skill Kit: Clockwork Gadget, Ethertronic Gadget, Hyper-refined Vial, or Magna powered Gadget Augments

    • Technological Weaponry: Apex Tech or Mechanized Augments

    • Technological Weaver items: Exoskeleton, Magnaweave, or Apex Weave Augments

  • Counts as 1 Basic Cmp (Water) when Crafting a Basic, Advanced, or Aqueous Elixir.

  • Lower the Cmp cost involved in the Crafting or Upkeep of one Technological** Item. This lowers the cost by either 1 Rare cmp or 5 Basic cmp. Usable once per Craft-Ritual.

    ** See Technocratic Admixture


Templar Bounty Table

The Templars are not alone in their study and refinement of the sorcerous arts, but none can match the breadth and depth of their magical expertise. In this arena, they have dynasties of arcane knowledge, decades of eldritch research, and the blessings of divine insight. The Avataral Hand represents the long arm of the Oracle-Avatar in Mid-Atla, granting and accepting Bounties on their hierarchs’ behalf.


  • Counts as 1 Basic Cmp (Abyssal, Astral) when expended as part of an Arcanist Ritual or the Crafting of a Sorcerous item**. Usable once per Craft-Ritual.

    **An Advanced or Superior item with any of the following Augments:

    • Sorcerous Skill Kit: Arcane Gadget, Eldritch Vial, Eldritchtech Gadget, Symbiotic Gadget, or Swarm Vial Augments

    • Sorcerous Weaponry: Eldritchcraft, Runic, or Xenotech Augments

    • Sorcerous Weaver items: Eldritchweave, Runeweaver or Xenoweave Augments

  • Waive the Cmp cost of your Adept Attunement skill (e.g. Infusion Adept, etc). This has no effect if the cost is greater than 5 Minor Cmp or 1 Basic Cmp.

  • Lowers the Cmp cost involved in the Crafting or Upkeep of one Sorcerous item**. This lowers the cost by either 1 Rare cmp or 5 Basic cmp. Usable once per Craft-Ritual.

    ** See Witch Craft

Example Bounties

ARCTIC ESSENCE

Water/Wind Bounty

Issued: Specific OOG Date

Expires: Specific OOG Date


You have struck down Sath-Ymir the Winter Titan and his minions. As such, you and yours have been awarded a usable part of their essence as a Bounty. 

  • Property 1: Watery Protection - Expend an Arctic Essence and use the Brew Maker skill (or the Etheric Arcana Ritual action) to grant yourself the effects of the Radproof Elixir or the Leatherskin Elixir.

  • Property 2: Wintry Crafting - If at least three Arctic Essences and a Craft-Ritual action are expended to Craft Weaponry, Weaver Items, or Skill Kits with a Wind or Water Affinity (such as a Nitro Weapon), they count as Components and waive the Skill Requirements for performing such a task. Three Arctic Essences count as a Rare component and 15 such Bounties count as a Pure component.




AVATARAL MANDATE

Astral/Abyssal Bounty (Templar)

Issued: Specific OOG Date

Expires: Specific OOG Date

You have a minor favor from the Oracle-Avatar, granting you a special dispensation from their priesthood.

  • Property 1: Avataral Panacea - You may expend one Avataral Mandate to Cure all Afflictions from yourself. This does not work on Anathemic or Incurable Afflictions.  

  • Property 2: Extended Life - If 30x Avataral Mandates are expended as part of a Cure Curse or Cure Disease effect, you may remove up to two Grave Scars from a character and stave away aging for 10 years. This has no effect on those who have five or more Grave-Scars already or those who have benefitted from this in the past. This must be marked on your Character Sheet.

INSIDIOUS MOTE

Shadow/Wind Bounty

Issued: Specific OOG Date

Expires: Specific OOG Date

The Umbral Geists and the Dread Geist at their head have been driven into the dust and dispelled from this world.

  • Property 1: Insidious Whisper - Expend an Insidious Mote to waive the CMP cost of Self-Training a Basic Skill. This must belong to the Shadower, Masker, Obfuscation, or Binder Disciplines. If you expend 3 such Bounties instead, you waive the CMP cost for a Complex Skill of said Disciplines.

  • Property 2: Umbral Crafting - If at least three Insidious Mote and a Craft-Ritual action is expended to Craft Weaponry, Weaver Items, or Skill Kits with a Shadow or Wind Affinity (such as a Nitro Weapon), they count as Components and waive the Complex/Erudite Skill Requirements for performing such a task. Three Insidious Mote count as a Rare component and 15 such Bounties count as a Pure component.


NECROTIC MOTE

Death Bounty

Issued: Specific OOG Date

Expires: Specific OOG Date

The Necrolossus has been brought low but its deathly energy still lingers, like static to your skin.

  • Property 1: Necrotic Craft - If three of these are expended, they count as 1 Rare Death Component when used to Craft or Upkeep a Necrotech Weapon, Deathweave Armor, Spectral Gadget Kit, or Eldritch Vial Kit.

  • Property 2: Necrogenesis -If expended as part of the Training Cost of Self-Teaching a Necrotic Trait or the Component Cost of granting the Necrotic Stigmata, each Necrotic Mote counts as 1 Rare Death Component.