the Ranger
Becoming undetectable or evading danger are the hallmarks of the Ranger, but also foraging for valuables and surviving hazards in the World Beyond the Fall. Choose this class if:
You want to play an explorer, a rogue, a detective, or a scavenger
You like being decent at a lot of things, rather than being good at a few things.
You want to lead your allies in hiding, pursuit, escape, and similar activities.
Complexity: Medium to High
Strengths: info gathering, escape/pursuit/conceal skills, flexibility
Weaknesses: not hyper specialized at anything in particular
Role: Support -- mid -- good access to group conceal/escape/etc skills
Role: Resilience -- mid to low -- moderate access to defenses and armor
Role: Damage -- mid to low -- poor access to weapon skills, except for assassinate
Role: Utility -- mid -- good access to lockpicking, gathering info, and evasion
STARTING Aptitude:
At character creation, Rangers may choose one Class Aptitude from the list below.
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When you use an Inquiry or Sense skill such as Cold Reading, you can ask two additional questions from that Skill’s list as an Aftereffect.
Also, you can use the Unveiling action two additional times while you are in the “Perceiving” state if you augment the skill with “Inquisitive”.
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When you use a Resist, Conceal, Escape, or Pursue-type skill, you are able to affect one willing ally with you as long as their mobility is unhindered.
Similarly, when an ally within step and arm’s reach uses one of these effects, you may include yourself in them without expending Focus, invoking “Shadow Scout” -- you must adhere to the equipment/mobility requirements of those skills.
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You may use the “Assassinate” attack of the “Know thy Enemy” skill, allowing you to study a target before striking them with great force.
However, if you gain the Know thy Enemy skill and have used it on a target within the hour, you gain a better understanding of their weaknesses -- you can use the Assassinate attack after 5 counts of quiet Concentration (aka QConc-5) instead of 15 counts against them.
SKill Disciplines
The following are the Skill Disciplines of the Ranger Class. Each Skill Discipline represents a body of knowledge or a group of similar skills.
Discover ambushes and pursue fleeing prey.
Scavenge junk and garbage in a Post-Fall World.
Read individuals and discern details
Dodge attacks and flee danger.
Vanish from sight and shoot from the dark
Endure and persist through the perils of the World beyond the Fall.
SAMPLE RANGERS
Below are three pre-generated Ranger Characters. By no means are these the only way to build Ranger characters, but they are samples that can be used as-is or altered. This class is a versatile one, capable of granting themselves (and others) mobility and perceptiveness.
The thrill of victory and/or the promise of payment matters most to these bloodhounds.
Much maligned is the scavenger, but all too often do townsfolk and traders turn to these individuals for the rare and the valuable.
Wayfinders make their work guiding allies, family, or employers through forest and field.