General Item List
Below are short list of items. A more extensive list can be found here.
Creation and Upkeep Costs: Higher item qualities cost more to create and upkeep. On the other hand, they have the benefit of being able to house Item Augments within them that grant additional or special properties.
Basic items cost Minor Components to create/upkeep
Advanced items (1 Aug) cost Basic Components to create/upkeep
Superior items (2 Aug) cost Rare Components to create/upkeep.
*Take note that NPCs will never buy Basic items from Player Characters.
SKILL KIT OVERVIEW AND COSTS
Herb Kit (HK): medical kits, brewing kits, and similar items of utility.
herbal/water x5; Needed by Brewers/Doctors/Chemists, Reverts to basic w/o upkeep
Scrap Kit (SK): These possess tools and scrap materials for crafting and repair.
herbal/metal x5; Needed by Tinkers/Weavers/Weaponers, Reverts to basic w/o upkeep
WEAPONRY COST OVERVIEW
Ammo Packs
Arrow Pack (AP): ammo for bows and crossbows.
herbal/metal x5; Ammo expires w/o Upkeep
Knife Pack (KP): throwing knives, shuriken, kunai, etc.
metal x5; Ammo expires w/o Upkeep
Slug Pack (SP): bullets for pistols/shortarms/longarms
fire/metal x5; Ammo expires w/o Upkeep
Melee Weapons
Heavy weapon (HV): 2-handed weapons with heft and power.
herbal/metal x7; Reverts to basic w/o upkeep
Medium Weapon (MD): Swords, axes, clubs, maces for 1 or 2 hands.
herbal/metal x5; Reverts to basic w/o upkeep
Rune Wand (RW): magical foci for Arcanists
astral/earth/herbal x7; Needed by Talismongers; Reverts to basic w/o upkeep
Shield (SH): These are bucklers, targes, and other shields
herbal/metal x5; Reverts to basic w/o upkeep
Small weapon (SM): Daggers, combat crowbars, and other smaller weapons.
herbal/metal x5; Reverts to basic w/o upkeep
Stave weapon (ST): 2-handed weapons with length and speed
herbal/metal x7; Reverts to basic w/o upkeep
Ranged Weapons
Bow (BW): Longbows and Short Bows.
herbal/metal x5; Needs Arrow pack; Reverts to basic w/o upkeep
Crossbow (CR): Hand and Medium Crossbows as well as Arbalests.
herbal/metal x5; Needs Arrow pack; Reverts to basic w/o upkeep
Longarm (LN): 2-handed firearms focused on stopping power.
fire/metal x7; Needs Slug pack; Reverts to basic w/o upkeep
Pistol (PS): 1-handed portable firearms
fire/metal x5; Needs Slug pack; Reverts to basic w/o upkeep
Shortarm (SA): shorter 2-handed firearms.
fire/metal x7; Needs Slug pack; Reverts to basic w/o upkeep
Siege Caster**(SC): Huge firearms, including flamethrowers and similar weapons.
earth/metal x10; Needs Slug pack; Reverts to basic w/o upkeep
WEAVER ITEMS COST OVERVIEW
Animus Crown (AC): Spiritual tethers used by Animancers to connect to magic.
astral/herbal/earth x5; Needed by Animancers, Reverts to basic w/o upkeep
Body Armor (BA): light armor for one’s torso to protect their life.
herbal/metal x5; Reverts to basic w/o upkeep
Clothing (CL): simple or ornate non-armor dress and wear.
herbal x1-3 (torso is x5); Can't gain any Aegis, reverts to basic w/o upkeep
Heavy Armor (HA): heavier and tougher armor, more useful for those with the right skills.
herbal/metal x6; Reverts to basic w/o upkeep
Ultraheavy Armor (UH): the heaviest armor-type but also the least comfortable.
metal x7; Reverts to basic w/o upkeep
War Banner (WB): A flag or banner for signaling and rallying allies.
astral/herbal x7; Reverts to basic w/o upkeep
EQUIPMENT COST OVERVIEW
Basic Chain/Rope: Easier to break than higher quality Chain/Rope.
Creation//Upkeep Cost: Minor x5 (Chain = metal and/or earth, Rope = herbal and/or abyssal)
Basic Lantern/Lamp: Higher quality Lanterns/Lamps may have additional Properties.
Creation//Upkeep Cost: Minor x5 (Fire and/or Lightning)
Basic Lock-Door/Lockbox: Easier to disarm than higher quality Lock-Doors/Lockboxes.
Creation//Upkeep Cost: Minor x5 (Metal and/or Earth)
Miscellaneous Equipment: These are everyday items without any in-game uses. This is included for completion’s sake. Large equipment/furniture - 5’x5’x5’ to 10’x10’x10’)
Creation//Upkeep Cost: Minor x5 (for large, minor x10; type is dependent on item)
Precise Equipment: These are delicate/ornate/aesthetic items without any in-game uses. This is included for completion’s sake. Large artwork/equipment - 5’x5’x5’ to 10’x10’x10’)
Creation//Upkeep Cost: Minor x5 (for large, minor x10; type is dependent on item)