Grailguard Religions and Rites
Grailguard Faiths
Most of the Grailguard draw faith and virtue from the Axioms, which is more of a philosophy and a code of conduct rather than a typical religion. The Axioms form the cornerstone for the Grailguard’s upbringing and calls them to action in being exemplars of honor.
Naturally, there are exceptions -- there are no few numbers of Grailguard that worship the Whispers of the Wild, owing to some familial custom or tradition. Some have even taken to the faith of the Templars, balancing their loyalty to the God-Empress with their loyalties to the Chalicine Circle.
-
Axiomites, Axies
OVERVIEW: The Graelguard believe in the Axioms, a code of conduct and a philosophy that guides their actions and their purpose. Unlike most other faiths, it is without god, deity, or even spirit. Instead, they pray and they meditate on virtue, valor, and sacrifice with a fervor that matches the zealots of the Templar and the Chanters.
SYMBOLS Five horizontal lines of increasing length, similar to a stairway leading upwards.
Alternatively, five lines intersecting upon a single axis. Sometimes, it is five swords, spears, or maces.
SHRINE TYPES: Hallowed Shrines built to the Axioms may be of the following: Ancestral, Primal, Pyre
TENETS: Below are the tenets of the Axioms, sometimes called the Axiomatic Virtues.
— Courage: Face obstacles and adversaries without fear. Tackle difficulties without surrendering
— Charity: Show mercy to those who deserve it. Grant compassion to those who need it.
— Clarity: Speak no lie. Know the truth of what is around you.
— Courtesy: Remember your place in the world. Grant those around you, below you and above you the respect they are due.
— Covenant: Remember the ties that bind you- Blood, Allegiance, and Faith. Keep oaths and vows that you have sworn.
SINS AND ATONEMENTS: It is often written within Axiomite meditations that these seven Axiomatic Failings are the common paths with which a righteous individual may fall into ignominy and dishonor. Redeeming one’s self from a failing is a constant struggle through which all Axiomites must persevere. Atonement for a Failing is done through the self, although the ramifications of their actions must go through the proper channels.
— Avarice: Described as immense attachment to and desire for wealth and possessions.
— Despair: Characterized not only as hopelessness, but also as apathy against improvement or labor.
— Envy: Hatred for one’s allies and disdain for their accomplishments.
— Gluttony: This is overconsumption and intemperance, not only of food, but also of one’s passions.
— Lust: This is a base, intense longing for flesh, for bloodshed, and for power.
— Pride: This is an attachment to one’s personal standing and self importance.
— Wrath: This is an imbalancing anger and hatred for others that affect one’s perspective.
WORSHIPERS: Followers of the Axioms generally do not announce themselves, since this is largely an internal struggle against one’s self as opposed to the commandments of a divinity. When they must self-identify, they call themselves Axiomites. They dislike the term, but they are colloquially called “Axies” by others.
CLERGY: Unlike most other faiths, the Axioms do not have clergy. Worshippers of this philosophy are both clergy and follower, guiding each other toward the impossible goal of perfection.
An Axiomite that has accrued a following because of their reputation, their wisdom, and their experience is often called an “Axiomatic Sage” or “Axomatic Dhruva”.
LEADERSHIP: This faith has no religious leaders per se, although a few gnostic individuals have achieved a reputation for being its paragons and are sought after for their counsel.
— Lord Valeria Arcturius the Solemn was one of the Praetor Generals of the Grailgard and an old hand even among their prestigious ranks. With her reputation as a warrior-scholar, Valeria Arcturius is often sought out for her wisdom and her perspective in Axiomite matters. As a “Dhruva”, she is often seen as the last word when it comes to Grailguard tradition.
— Ser Heimdellan the Hammer is a Metabionic Grailguard with a strange reputation of being both a renegade of order and a paragon of justice. He is one of the Knights Errant, touring the land and righting wrongs personally with his warband and their allies. Though his relationship with the Praetorian sect of the Grailgard is a strained one, even they acknowledge his words and his actions as being within the Axioms. His sermons and his deeds are studied by Axiomites of all dispositions.
— Magthani Rengala of the Azure Tome comes from the wizardly Tomekeepers of the Grailguard. He is a student of many different philosophies and worldviews. One of the foremost scholars of old world theology, he views and speaks of his faith in a pluralistic and open-minded sentiment. Most of this Psion’s sermons and lessons are said to be infuriating to the direct and forthright Grailguard.
Life Rites
Birth:
The birth of a new child to the Wardens is an event celebrated by a feast and carousing. In leaner times, this feast is far smaller -- only for the parents and children of the newly blessed family. A sword or dagger is crafted to commemorate the event, although a trinket or a tome may be created instead.
Adulthood:
A Forgeling is considered an adult at 18 years of age or when they become apprenticed to a Grailic Order, whichever happens first. At 18, a Forgeling may choose to leave the Grailguard.
Dedication:
Another milestone in the life of a Warden, these mark the moment when one’s education truly ends and an individual joins their Grailic Order in full. Achieving one’s Dedication is contingent on passing the tests and trials that their mentors has in store for them.
Anointing, and Sanctification:
These are not life events that occur to every Grailguard, but they are celebrated and commemorated with feasts and sporting tourneys.
Matrimony:
A relatively uncommon occurrence, Grailguard marriages are private and small affairs between the two spouses. These usually involve the close associates and families of the would-be spouses - their superiors are also invited though they rarely show.
Convalescence:
When a Grailguard that has been Dedicated (or of higher status) becomes unable to fufill their duties or is tired of them, they may enter Convalescence in East Presidium or any of the other territories. They are considered a Grailguard but they are absolved of any seniority or responsibility. Many still work menial tasks or function as educators to the young.
Funeral:
Funerary services for the Grailguard are matters of solemnity and remembrance. Close associates, family, or officers speak of the fallen’s deeds and virtues. Except in times of battle, there is a fast to commemorate the loss of a comrade.
View of the Afterlife
For those who follow the Axioms, death is the end. A soul passes on to the great unknown and is never seen again, except through the foulest of Necrotheurgy.
That said, it is believed that those who pass from this world persist in their works, in their deeds, and in their legacies. Because of this belief, Axiomites do much to record their families, their comrades, and their heroes. They celebrate accomplishments and remember losses. Like the grail of knowledge that the Wardens deem precious, Axiomites treasure the memories of those who have passed.
View of Magic
To Axiomites and Grailguard, magic is considered to be dangerous, moreso than Apextech, Necrotech or Xenotech. Channelers are conduits of power that can set others aflame or alter the minds of their peers. Worse yet, Channeler may become afflicted by Eldritch Corruption or by the madness of Theurgic Anchors. Even the relatively benign Deotheurgic Anchor can lead to fell deeds if the faith it serves is a corrupt one.
Despite their wariness, the power of magic cannot be denied. Flesh is more easily knit by spellcraft than by med kit. A bombardment of burning acid can be easily negated by shielding spells. They view Talismanry and Animancy as potent disciplines that temper will and counter the worst that magic can inflict -- they have no love for Diablerie, however, just as they disdain the effects of Necrotheurgy and Xenotheurgy"