Common In-game Terms for Mechanics
Banged up/Hurt (IG and OOG): You have less than your maximum HP. It is encouraged that Players do not use numerical language to indicate how wounded their characters are.
Braced (IG): Used to describe being at your maximum HP value while having any amount of Resolve.
Bruised (IG and OOG): An attack hurt you but didn’t take any of your HP – it depleted Resolve instead. EG: “I’m alright, that only bruised me”
Bloodied (IG and OOG): You are “Hurt” and have 1 or 2 HP remaining. It is encouraged that Players do not use numerical language to indicate how wounded their characters are. E.G. “Can you patch me up? That Reaper Bug bloodied me with that last swing!"
Body/Armored Body/Total Body (OOG; Slang): Body refers to the numerical value of your maximum HP. Armored Body refers to the numerical value of your maximum HP while you are wearing Armor. Total Body refers the previous value plus any Resolve that you currently possess.
To indicate this value in-game, it is recommended that you use the terms Mundane (less than 5 HP), Hardy (5 HP or more), or Tough (10 HP or more)
Dead: A creature or a person that has elapsed beyond their Final Death count/their Critical stage. Such a character becomes inert and actionless, unable to do anything except lie there unless resurrected by a Greater Revive or they evaporate and turn into a Ghost.
Death Blow/Grace (slang): A special attack that all characters are capable of doing that brings low health or Downed creatures to Critical. Example: “We’re all done here. Grace the bodies and let’s get out.
Delve: A mission or a similarly hazardous task assigned by an employer. This comes from the fact that many such tasks involve going to the wilderness or into dangerous situations.
Delver: An adventurer that has survived a Delve. Below are the in-game names for how experienced a Character is.
0 Milestones: Novice or Greenhorn Delver
1-2 Milestones: Aguerrido or Expert Delver
3-4 Milestones: Elite Delver
5-6 Milestones: Ultra-Elite Delver
7-9 Milestones: Renowned or Infamous Delver
10+ Milestones: Prime Delver
Downed/Dropped(IG or OOG): A character who is reduced to 0 HP and is at the first stage of their Death Count.
Dying/Critical/Bleeding out (IG or OOG): Someone who is reduced to 0 HP and is at the second and final stage of their Death Count. This is otherwise very similar to the Downed stage above except that the character has become unable to perform any actions at all. The benefits of a Revive effect is the same as with someone at the Crawl count.
Grave Scar or Revenance: (IG or OOG): An affliction that befalls those who are revived after they die. This affliction grants a strange new strength, odd dreams and/or peculiar psychological effects to the revived creature.
Healing (IG or OOG): A game mechanic that allows Characters and creatures to regain HP. The ability to grant Healing is given by learned certain Skills like the Mender skill or through the use of certain spells.
Healthy/Hale (IG and OOG): You are at your maximum HP.
Health/Grit/(OOG: HP): An abstract measure of how hard a character is to defeat. The damage a character takes is subtracted from their HP total. Therefore, the more HP a character has, the more damage they can take.
Patch (IG): To field-repair armor in combat. This is different from Re-fitting, which fully repairs armor. For example: “I need a Patch!”
Perm (OOG; Slang): This is slang for “permanently dead”. A character that has been permed can no longer be revived or resurrected. EG: “Viktoria was permed an hour ago. I couldn’t reach her in time”
Prone (IG or OOG): In a sitting, kneeling or lying position. Prone characters are vulnerable to Death Blows, which usually inflict 5 points of damage.
Reggies (IG or OOG): An in-game slang for Reagents or Components.
Revenant/Rev/Doom Walker (IG or OGG): This is someone who has returned alive from being dead. This is usually a term given to those who were confirmed to be slain and somehow stumble back from the wilderness.
Revive, Painful (OOG): A special effect that can be granted by characters with healing skills or healing magics. Revived characters can move and act, although they suffer a Pain Strike that lasts for 30 seconds.
Revive, Greater (OOG): A greater revive effect is able to resurrect a character from the dead. This does not work on all dead persons but it always works on Player Characters and some Non-player Characters. Such a character suffers a Pain Strike that lasts for 30 seconds.
Resolve / Resolve Points/ (OOG, "Resolve" in-game): A game mechanic similar to HP, it represents exceptional stamina or morale that allows a character to endure damage. Resolve is subtracted when damage is taken. However, Resolve is always subtracted first before HP. This allows a character with Resolve to endure more damage that they would have otherwise.