Magistrados History

 

Important Events:

Islands in the Storm (0 BTF): The island commonwealth of Puerto del Incanto and other communities in the Caribbean survive the onslaught of the Long Fall. Engineers, defenders, and leadership work together to bring their people and their neighbors above the wake of the devastation and the new threats that have emerged. Spearheaded by General Julio Arellano, their alliances eventually form the Illustrados Union. 

Expansion and Construction (11 BTF): The Illustrados continue their efforts at reconstruction, but try their hand at progression beyond mere survival. They refine their technology and seek out more allies, but the latter only reveals more of the world’s devastation. The surviving island cities are quick to join them after they are offered the Celso Engines. While a Senate is formed to deal with civic governance, General Arellano forges many of the city militias and military remnants into a unified force. 

Search and Rescue (16 BTF): The newly organized force finds its first true test -- while undersea earthquakes and flooding are an uncommon occurrence, one of immense intensity brutalizes every city in the region. Exacerbating these disasters are the emergence of earth and flood geists that pick off survivors. The Magistrados leap in with rescue efforts, bolstering local rescue efforts and minimizing casualties. Confusion in the initial stages of their efforts cements the Cacique-General’s role as the primary director of thee forces, superseding even local leadership.  


The First Juracan (25 BTF): A colossal monstrosity, the first of the Juracans, ravages several coastal and island communities. General Marisol Celso and the Magistrados are credited with its destruction in Ciudad Juanita’s harbors. Nueva-sci artillery and bombardment was only possible while Magistrados troopers ensured that local geists stayed away from the cannons and gunships. 

Segundo and Tercero (36 BTF): Two more Juracan appear (code named Segundo and Tercero), varying immensely to the first one. Segundo is more squid-like than crab-like and Tercero is known for its towering spiral shell and its thousands of hungry children. These are dealt with by the Magistrados, spearheaded by Cacique-General Baptiste’s orders.With the passing of decades, Juracan would arrive with greater frequency -- in the current era they appear at least once or twice a year. 

The Magistrados Branches (41 BTF): The Magistrados is divided into the three of the four branches that it is known for today. The Martilladors are its ground forces, the Lanceros are its naval forces and coastal guardians.  The Guaga are expeditionary forces. The last branch is more independent than the others and suited toward investigation and exploration, they are typically the first contacts to the new survivor communities that the Illustrados encounter.

Military Expansion (49 BTF): Despite their casualties, the Magistrados’ prestige and victories draws many recruits. They establish several operational headquarters, expanding from Ciudad Juanita. In particular, the Marina shipyards are built in Coabana, and the Guaga academy is built in the Yucatan mainland. The capital remains the primary domicile of the Martilladors. The Magistrados also assist the Iglesia Solar in clearing out the area that would become their headquarters in the Yucatan.


Scovo the Shark (54 BTF): While attacks on shipping lanes are an expected occurrence, a series of  disappearances force the Magistrados’ attention. With the help of Los Cocheros, the pirate fleet of Scovo the Shark is cornered by Magistrados naval forces and sent to the bottom of the ocean. While piracy remains a threat, the like of Scovo’s fleet is never encountered again.  


Smoke and Ashes (56 BTF): Guaga scouts long thought lost arrive at the Solar Cathedral. Previously believed to be MIA, they are from a decades-long exploration of the southern continent. They found far fewer survivor communities than what was originally projected. In fact, they discovered many emptied post-Fall villages without any bodies or remains.  After several Guaga vanish without a trace from a living jungle, the remainder attempted to make their way back but were greatly delayed.


Tanpa Incident (60 BTF): Hired guns with Tecnocracia weaponry take the Senate hostage, but are defeated by the Magistrados and the Iglesia. A major Tecnocracia facility in Tanpa explodes, taking most of the Corporate Board leadership with it. The Magistrados creates the Jaguar Sentinels and enforces Senatorial edict --the Tecnocracia are taken to task regarding their working conditions, their weaponry falling into the wrong hands, and other wrongdoings. Massive fines, the confiscation of several facilities, and new regulatory laws are levied against them.

Metabionic Rights (65 BTF): Though she and her Metabionic allies initially faced prejudice for their differences, Estephania Neal-Gibson is able to lobby the Senate for Metabionic rights and is backed by the Iglesia. Similar prejudices against other Stigmatic individuals are evaluated and laws are wrought to ensure equity. 

First Contact (83 BTF): Via the Guaga, the Illustrados make amicable yet cautious contact with the Free Tribes of the Mid-Atlantic region of the North American east coast (aka “Mid-Atla”). Initial meetings with the Templars fare far worse -- fortunately, the violence of that encounter does not escalate into war. The Illustrados Union decides to keep at arm’s length, for the purposes of peace and goodwill.

The War over Embers (93 BTF): Terrible monstrosities led by the sorcerous Harbingers invade from the west and ravage the Mid-Atlantic region. The vicious war against the remnants of humanity follows. The Illustrados Union is late to join, but they bring their technological prowess and Juracan-killing military to bear. In particular, the Tecnocracia’s armaments are used liberally against the Harbinger Hosts to vicious effect. 

The Armistice at Libertina (96 BTF): After six years of brutal war, Mid-Atla settles to a troubled peace after the Battle of the Broken Bell. From the Serpent River, Mariner gunships devastate the Harbinger Hosts while the Martilladors assist the Archfactions in a ground battle. A Tecnocracia explosive finishes off the last of the Harbingers and a treaty between the Templar, the Illustrados, and the Free Tribes is signed at the broken bell of Libertina City.

Current Day (99 BTF): Illustrados technology, people, and culture filter into Mid-Atla. Cacique-General Roca orders their mighty fleets back home, but threats and menaces surface or are reborn. The Illustrados keeps eyes, ears and influence in the region while minding the limitations set to them by the Armistice. With local permissions, the Guaga establish several garrisons in Mid-Atla. 

Important People and Groups



The Charioteers (aka Los Cocheros): An Illustrados subfaction of mariners, monster hunters, smugglers, and scavengers. They have banded together to ensure that their services are not only regulated but so that they can protect themselves from their employers and the Magistrados. 

Estephania Neal-Gibson (Estephania Neal): One of the first and most prominent Metabionics in the Illustrados Union. She received Metabionic implantation after almost dying while rescuing the Senate. Her brother led the team that created the first Metabionic Graft.

The Free Tribes: A group of communities and tribes based in and around the Mid-Atlantic (aka Mid-Atla) area, but also within the New England, Tidewater, and Midwest regions.

Guaga (aka Recluses): A branch of the Magistrados known for their scouts, explorers, and emissaries. 

The Iglesia Solar: An Ilustrados faction of clergyfolk, academics, and engineers. They are a major civic force that maintain many hospitals, orphanages, and schools. 

The Illustrados Union: An Caribbean-based Archfaction known for their technological wonders, their mercantile bent, and their naval prowess. 


Inquisidores (aka Jaguar Sentinels): The newest branch of the Magistrados dedicated to protecting the Senate and ensuring that the other branches follow procedure.

Iskra Roca-Khorzev (Iskra Roca): The seventh and current Cacique-General of the Illustrados, General Roca prefers the Magistrados to be non-interventionist. Her detractors call her more politician than general, but her supporters claim that she has Illustrados and Magistrados lives first and foremost in her policies. 

Julio Sebastian Arellano-Ramirez (aka Julio Arellano): Governor-General of Ciudad Juanita and Puerto-del-Incanto. He helps create the Illustrados Union but only serves a term and a half as the first Cacique-General before he is lost to an incident at sea. One of his Colonel subordinates serves as interim General until the next one (Marisol Celso) is appointed by the Senate. 

Marisol Anna Celso-Malave (aka Marisol Celso): The genius behind the Celso Engine, a machine that is able to draw Magnetic Mana power from reagents. She is a storied hero among the Illustrados, even becoming a Cacique-General and leading the Union for a decade. She was survived by her wife but she was succeeded in Celso Innovational Enterprises by her nephew, Juan Celso. 

Magistrados (aka Macana):  An Illustrados subfaction of soldiers, sailors, and scouts. They serve the whole of the Illustrados and are directed by the Cacique-General.

Martilladors (aka Justicars): A branch of the Magistrados known for their ground troops, heavy armor, land vehicles, and combat medics. 

Marina (aka Lanzers): A branch of the Magistrados known for their sailors, mechanics, rescuers, and artillery.

Ruben Baptiste-Ruz (aka Ruben Baptiste): The third Cacique-General of the Magistrados and responsible for the three branches. General Baptiste is also responsible for many enduring Magistrados policies.

Scovo the Shark: The leader of a pirate lord that orchestrated raids upon the Illustrados’ shipping lanes, disguising their actions as monster attacks. After a decade of piracy, he and his fleet are defeated and scattered by the Magistrados and the Charioteers.

The Tecnocracia (aka Technocracy): An Illustrados subfaction occupied by wealthy investors, engineers, and entrepreneurs. They engage in banking, own several industries, reclaiming ancient tech, and investing in dangerous expeditions. 

The Temple of the Shattered Mother (aka Templars): An northern Archfaction based on their faith to the God-Empress and dedicated to the destruction of wickedness and eldritch evil.