Necrotheurgic Anchor
Necrotheurges, Ghuls
Necrotheurges tap into the macabre domains of death and decay. They Anchor their magics via a Graveyard or a Bone Garden. While thusly Anchored, their healing abilities are stymied but they are able to feed upon soul energy to empower their destructive and revivifying abilities.
Choose this Theurgic Anchor if:
You want to play a necromancer, flesh weaver, vampire, or similar undead caster
You want to heal yourself or others whenever you damage your enemies
You want to be able to revive others or yourself with ease.
Necrotheurgic Anchoring Rite (Long Task):
Step 1: Label an empty Attunement (ATN) as “Necro Anchor”
Step 2: Perform 5+ minutes of meditation or ceremonial bloodletting at the graveyard or Bone Garden
Step 3: You become Anchored to Necrotheurgy, gaining the benefits below, and Soul Glut (or Greater Glut with a Bone Garden).
Prop Requirements:
Animantic Tradition: Your Animus Crown must have a ghostly, skeletal or rotting aspect to it.
Diabolic Tradition: This has the effect of creating blue or black veins that appear upon your face and the back of your hands (and optionally, also other portions of your body).
Talismanic Tradition: You must keep a Necrotheurgic Talisman on your person. This is a runed skull or a mummified hand upon your person but out in the open -- said body part must have come from a dead Arcanist.
Necrotheurgic Anchor Effects:
While thusly attuned to the Necrotheurgic Anchor, you are granted the benefits and disadvantages listed below for its duration
-- Corrupted Life Force: The healing and resolve that you grant to others may not exceed one point. This does not affect Necrotheurgic Hexes, the Sorcerous Harrowing ability, or any skills/ spells affected by this Anchor.
-- Necrotheurgic Tech: You can use Necrotech, Deathweave, and similar items without suffering from Unliving Miasma, which would lower your maximum HP.
-- Necrotheurgic Shadow (Aug, Aftereffect): By augmenting a spell and prefacing it with “Necrotheurgic”, you may increase its damage by +1 and/or turn the damage of said spell into “Shadow”.
-- Necrotheurgic Siphon: Also, when you inflict damage with a Necrotheurgic spell or a Death Blow and it is not negated, imbue a “Heal 1” to yourself or a person you touch as an Aftereffect. This can be affected by bonuses to Healing spells, although most bonuses affect only Healing on others.
-- Necrotic Return: You gain a Grave Gift every time you gain a Grave Scar until you exceed 5 Grave Scars. This includes coming back with a Necrotic Graft.
-- Necrotheurgic Life: After 5+ minutes of role-play that reflects attracting souls, then placing them in their bodies, you may invoke “Necrotheurgic Life” to grant a Greater Revive effect as per the Medical Redemption skill (Doctor Discipline).
When a Player Character is revived in this way, you may choose to grant them the Necrotic Stigmata if they have no other Graft Stigmata. This does not have a CMP cost, but it only grants the Necrotic Biology Trait and Necro Scion Curse, if you choose to. Each target must be made aware of this and be given the option to refuse the Greater Revive effect.
NECROTHEURGIC SCION
Anathemic Curse (Cure: Pure x3)
Effect 1: You are unable to resist Dominate effects from this Curse’s source. The Source must be named in the Attunement dedicated to this Curse and their identity should not be disguised.
Effect 2: Your maximum HP is increased by +1.
Special: This Curse may not affect or be used by its creator upon themselves.
Necrotheurgic Hexes and Soul Glut
Soul Glut is a renewable resource available to Ghouls when they Anchor themselves. It is expended to use Hexes and renewed by the methods below.
Gaining Soul Glut:
Option 1: Perform the Anchoring Rite at a Graveyard
Option 2: Perform the Anchoring Rite at a Bone Garden to Greater Glut
Option 3: Complete a 10+ minute rest in the same Period where you inflicted a Death Blow upon a creature and watched it expire.
Option 4: Complete a Rest at a Bone Garden to gain Greater Glut
Using Soul Glut:
Expend Soul Glut to perform any of the following Necrotheurgic Hexes once. You may only have one instance of Soul Glut (Greater or otherwise) at a time.
Greater Glut allows you to use Necrotheurgic Hexes twice before it is fully expended. Prefix the second use with “Greater” and imbue yourself with “Heal 2” as an Aftereffect.
-- “Control Hex” -- After EConc-10 invoke this to grant an “Imbue Dominate” via melee touch on 1-3 individuals as a Wave 3 effect. As an Aftereffect, imbue the same targets with your choice of “Heal 10” or “Painful Revive” -- you may choose not to affect a target that refuses or negates your Dominate effect.
-- “Reading Hex” -- After EConc-30, invoke this to affect a human corpse or a human spirit via melee touch. This allows you to ask questions similar to the Corpse Reader skill, with the similar limitations.
-- “Spectral Hex” -- After EConc-3, invoke this to inflict “Piercing 3 Shadow” or “Piercing Snare” at 1-3 individuals via melee swing or packet/foam dart. This is a Wave 3 effect.
Supreme Theurgy (SORCEROUS HARROWING)
The Supreme Theurgy Skill (Channeler Discipline) allows one to access and channel immense power from one’s Theurgic Anchor. Such is the effort expended that this skill can only be used Once per Period.
When the Supreme Theurgy Skill is used by a Necrotheurge, they can use one of the two functions below:
Sorcerous Harrowing (Necrotheurgic Anchor only)
-- Option 1: Death Blossom: inflict deathly energies upon your foes
Step 1: Invoke “Sorcerous Harrowing”
Step 2: Perform 1-5 melee swings or launch 1-5 packets/darts (Barrage 5)
Step 3: With each attack, invoke your choice of “Piercing 5 Shadow” or “Piercing Knockback” or “Piercing Rot Wound” to inflict that effect upon those you hit.
Step 4: Aftereffect: after the attacks above, you gain “Heal 5”
-- Option 2: Rise Again: revive yourself even while downed
Step 1: While Downed, perform a First Aid-3
Step 2: Invoke “Sorcerous Harrowing”
Step 3: You gain a “Painful Revive”
Special: You can also use this while dead and as a spirit with 5 or less Grave Scars. You permanently possess a random human corpse, shape it to your visage, and grant yourself a Greater Revive effect. Only your basic clothes, Fate-bound, or Magna traced items follow you to your new body.