Service Point Awards
Service Point Awards are special bonuses that one may earn by expending Service Points (SVP). These represent Game Staff’s consideration and appreciation for services performed for them or for donations.
How to gain Service Points:
The following are the methods with which one may gain Service Points.
-- Workday (20 SVPs per Hour): When attending a Workday at the behest of Game Staff, you gain 20 SVP per hour. Workdays are events at a specific location where tasks are performed for the benefit of the Game. This may include a Photoshoot or the creation of props or components alongside Game Staff. Furthermore, this may also include working with Game Staff to assist a Camp’s set up or clean up a Site on a non-Event happenstance.
-- Other Activities (Variable): Performing or attending certain events or happenstances at the Game Staff’s request may also award SVP. This may include going to a Convention at the Game Staff’s specific invitation and promoting the Game. These occasions may be more or less work-intensive than a Workday, so the SVP per hour awarded for these are more variable.
-- Donations (1 SVP per $1 value [undiscounted] with receipt): Game Staff may request specific items or props as donations from the Player Base. This may be something as simple as Boffer weapons or Spell Packets for NPC use or donated foodstuffs for an in-game feast. Take note that a Donation will not be accepted unless the Game Staff specifically requests for it.
How to spend Service Points:
At least two weeks before an Event, send an email to BTFGamestaff@gmail.com with your request of a Service Point Award and the amount of Service Points you are using.
SVP Awards List
Amplification : Gain an additional Graft Stigmata Trait at the cost of XP.
Evolution: Gain an additional Bloodline Stigmata Trait at the cost of XP.
Forgetfulness: Lose a Skill and regain the XP from that Skill.
Knowledge: Gain 1 XP.
Good Fortune: Become harder to kill for one Event.
Good Karma: Lose up to 3 Grave Scars. Usable only once per Character.
Overtime: Gain 1 additional Interim Action.
Self-Training: Gain a new Basic or Complex Skill at the cost of XP.
Upkeep: Waive the Upkeep costs of an Advanced item for 6 months.
Windfall: Performing an NPC Shift grants you 3 more Components.
SVP Award Details and Costs
Below are the details for the various Service Point awards. These costs may fluctuate according to the game’s needs. Game Staff may also add additional awards as they see fit.
Amplification
Cost: 1000 SVP
Effect: Gain a Trait from your Graft Stigmata that you have the requirements for. You must pay XP costs but you need not pay Component Costs.
Evolution
Cost: 1000 SVP
Effect: Gain a Trait from your Bloodline Stigmata that you have the requirements for. You must pay XP costs but you need not pay Component Costs.
CONTEMPLATION
Cost: 300 SVP
You look at the mirror. Are you really the same person you thought you were?
Effect: You may re-select your Character's Class Aptitudes, Starting Skills, and Perks, changing from your original choices. This has the following restrictions:
You cannot re-select an Aptitude, Skill, or Perk that is currently a Requirement or provides a Requirement for any of your Skills unless all of those Skills are also being Re-selected.
The following Perks cannot be re-selected: Grafted (gain a Graft Stigmata), Marked (gain a Bloodline Stigmata), or Distinguished (Start at Loyalty Tier 2).
While you cannot re-select the Grafted or Marked perk, you may change your choice of Stigmata Trait you received for the Perk.
You only have the original “menu” of options from Character Creation. For example, even if your Counselor has the Multi-Class Milestone, they cannot re-select one of their Counselor Aptitudes and pick a Warrior one in its place.
Special: A Character may only benefit once from this.
Forgetfulness
Cost: 100 SVP
Effect: Unlearn a Skill that you possess and regain the XP expended in that Skill. This may not be used on Skills that are the requirements for other Skills that you currently have.
Tombs Tier 1: Instead, you lose up to 3 Skills and refund the spent XP (but not the spent CMP). The PC’s remaining Skills must still fulfill the requirements after this memory loss.
Good Fortune
Cost: 100 SVP
Effect: For one Event, you have the following Periodic ability -- After 3 counts of First Aid, invoke “Fortunate Revive” to gain a Painful Revive effect. This also requires an Attunement slot. You may only benefit from one Good Fortune at a time.
Special Note: 15 Good Fortunes may be combined to produce Good Karma. They cannot be combined to do anything else. This is still only once per Character.
Good Karma
Cost: 1500 SVP
Effect: Game Staff removes up to three Grave Scars from one of your Characters. This may not be done if you have five or more Grave Scars.
Special Note 1: A Character may only benefit once from this.
Special Note 2: 15 Good Fortunes may be combined to produce this benefit. This is still only once per Character.
Knowledge
Cost: 100 SVP
Effect: All of your characters gain 1 XP. This will not allow your XP total to exceed 15 XP times the number of transpired BTF events.
Overtime
Cost 100 SVP
Effect: You may perform one additional Interim Action for an upcoming Event. You may not have more than three Interim Actions for an upcoming Event.
Self-Training
Cost: 150 SVP (Basic) or 500 SVP (Complex)
Effect: Gain a Basic or Complex skill that you have the requirements for. You must pay XP costs but you need not pay Component Costs.
Upkeep
Cost: 500 SVP
Effect: Upkeep an Advanced Item and its Augment for 6 more months. This replaces the Component Cost and Craft-Ritual action for doing so except for any Pure or Superior Components. There is no Superior version of this Service Point Award.
Windfall
Cost: 100 SVP
Effect: Performing an NPC shift for this event grants +3 Basic Components for at least 3 hours of NPCing. This Service Award does not add more than 3 extra Basic Components, even if the NPC shift is more than 3 hours.