Technoracy History
Important Events:
The Celso Engine (7 BTF): A mainland refugee along with her father, Marisol Anna Celso-Malave (age 12) completes the first prototype of the Celso Engine in Ciudad Juanita. Her neighbors and family rally around her and ensure that she has an audience with the current Governor -- the next few years has her refine her prototype and bring light to Ciudad Juanita and the rest of Puerto-del-Encanto.
Exploration and Salvage (13 BTF): Their technological advantages are shared with other islands, forming the Illustrados Union. Marisol Anna Celso-Malave continues to build new wonders and new devices. At this point, she has assistants and funding aplenty, forming Celso Innovational Enterprises (CIE). The need for materials jumpstarts recovery efforts to the mainland, bringing back precious materials for further development.
Growing Pains (17 BTF): The industries of the Illustrados surge with growing pains. They compete with one another and rail against governmental taxation. Riots and skirmishes break out as rivals set upon each other. CIE is handed off to Marisol Celso’s disciples as she begins her political ambitions.
The First Juracan (25 BTF): The appearance and defeat of the first Juracan coincides with the beginning of Marisol Celso’s first term as Cacique-General. She spearheads further development of the Illustrados’ military structure and calls upon CIE (and similar Corporations) to refine their cities’ defenses. She also orders that the Juracan’s cadaver be retrieved for scientific study.
Political Ambitions (35 BTF): Marisol Celso finishes her term 10 years later and returns to the helm of CIE. By this time, the various industries and laborers of the Illustrados have organized to minimize their bickering. This would lead to the creation of the Tecnocracia, with Marisol Celso as part of its leadership -- restrictions on research and labor are loosened.
Beyond the Islands (49 BTF): The Illustrados and the Tecnocracia continue to expand at an explosive pace, bringing more survivor communities under their wings. In the case of the Tecnocracia, they are able to establish Corporate holdings on the mainland as well as the Illustrados islands to further their economic reach. However, there are rumors of terrible working conditions at their industrial sites.
Tanpa Incident (60 BTF): Hired guns with Tecnocracia weaponry take the Senate hostage, but are defeated by the Magistrados and the Iglesia. A major Tecnocracia facility in Tanpa (on the northern continent) is destroyed by a mysterious explosion, taking most of the Corporate Board with it. The Tecnocracia are taken to task regarding their working conditions, their weaponry falling into the wrong hands, and other wrongdoings via massive fines, the confiscation of several facilities, and new regulatory laws.
Halting the Free Fall (66 BTF): The Corporate Board’s only survivor, Juan Maria Celso-Sanchez holds the Tecnocracia together through leadership and negotiation. Their headquarters is moved to Ayiti, near Port-au-Jacques. Having perfected the first Metabionic Graft years ago, Guillermo Neal-Gibson and his team join the Tecnocracia to grant many folks a new lease on life and helping the Tecnocracia’s reputation.
Changing of the Guard (75 BTF): A minor skirmish occurs as new Corporations replace old ones on the Corporate Board. The casualties are kept a secret from the general public. Corporate Policies are crafted to ensure more peaceful takeovers. One of the newcomers is governed by Sahara Sylvain-Neptune -- her Elegbani Engines surpass that of current Celso technology, eventually inspiring further exploration and greater naval firepower.
First Contact (83 BTF): The Illustrados make amicable yet cautious contact with the Free Tribes of the Mid-Atlantic region of the North American east coast (aka “Mid-Atla”). Initial meetings with the Templars fare far worse. The Illustrados Union decides to keep at arm’s length, for the purposes of peace and goodwill. Despite this, the Tecnocracia manages to establish relations with the Cartel with the help of the Charioteers.
The War over Embers (93 BTF): Terrible monstrosities led by the sorcerous Harbingers invade from the west and ravage the Mid-Atlantic region. The vicious war against the remnants of humanity follows. The Illustrados Union is late to join, but they bring their technological prowess and Juracan-killing military to bear. In particular, the Tecnocracia’s armaments are used liberally against the Harbinger Hosts to vicious effect. There are also rumors of the Tecnocracia interrogating a captured Harbinger at some point during the war.
The Armistice at Libertina (96 BTF): After six years of brutal war, Mid-Atla settles to a troubled peace. A Tecnocracia explosive finishes off the last of the Harbingers and a treaty between the Templar, the Illustrados, and the Free Tribes is signed at the broken bell of Libertina City.
Current Day (99 BTF): Illustrados technology, people, and culture filter into Mid-Atla. Their own problems and Juracan sightings keep their mighty fleets at home, but threats and menaces surface or are reborn. The Illustrados keeps eyes, ears and influence in the region while minding the limitations set to them by the Armistice. The Tecnocracia forge in-roads into Mid-Atla with vast profits, exotic technologies, and dangerous magics in mind.
Important People and Groups
The Charioteers (aka Los Cocheros): An Illustrados subfaction of mariners, monster hunters, smugglers, and scavengers. They have banded together to ensure that their services are not only regulated but so that they can protect themselves from their employers and the Magistrados.
The Free Tribes: A group of communities and tribes based in and around the Mid-Atlantic (aka Mid-Atla) area, but also within the New England, Tidewater, and Midwest regions.
Guillermo Neal-Gibson: The leader of the team that created the first Metabionic Graft, which was used to save his dying Magistrados sister after the rescue of the Senate.
The Iglesia Solar: An Ilustrados faction of clergyfolk, academics, and engineers. They are a major civic force that maintain many hospitals, orphanages, and schools.
The Illustrados Union: An Caribbean-based Archfaction known for their technological wonders, their mercantile bent, and their naval prowess.
Juan Maria Celso-Sanchez (Juan Celso): Marisol Celso-Malave’s nephew and least inventive of her disciples. What he lacked in technical prowess, he more than made up for in charisma, cunning, and foresight. He is the reason why the Tecnocracia survived the Tanpa incident. He is succeeded by his son, who now sits in the Corporate Board.
Marisol Anna Celso-Malave (aka Marisol Celso): The genius behind the Celso Engine, a machine that is able to draw Magnetic Mana power from reagents. She is a storied hero among the Illustrados, even becoming a Cacique-General and leading the Union for a decade. She was survived by her wife but she was succeeded in Celso Innovational Enterprises by her nephew, Juan Celso.
Magistrados (aka Macana): An Illustrados subfaction of soldiers, sailors, and scouts. They serve the whole of the Illustrados and are directed by the Cacique-General.
Sahara Sylvain-Neptune: Creator of Oanatech, which harnesses volatile, fiery energies in their craftsmanship. Sahara has carved an ambitious path through the Tecnocracia via ruthlessness and intellect. Now in her 50s, she sits at the Corporate Board.
The Tecnocracia (aka Technocracy): An Illustrados subfaction occupied by wealthy investors, engineers, and entrepreneurs. They engage in banking, own several industries, reclaiming ancient tech, and investing in dangerous expeditions.
The Temple of the Shattered Mother (aka Templars): An northern Archfaction based on their faith to the God-Empress and dedicated to the destruction of wickedness and eldritch evil.