Wayfinder
The wilderness is a place full of dangers and hazards for the unwary. Thus do Wayfinders make their work, guiding allies, family, or employers through forest and field.
Class: Ranger
Aptitude: Keen Inquisitive or Shadow Scout
Skill 1: Keen Perception
Skill 2: Flee the Scene
Skill 3: Artful Dodger
Perk 1: Rugged - Armored Dodge
Perk 2: Rugged - Lead the Exodus
Perk 3: Rugged - Treat Injury
Items: Any Ranged Weapon, Ammo Pack, Any Melee weapon
Future Build Options:
Hunter (Warrior/Ranger): sense hidden creatures and pursue fleeing enemies
Runner (Ranger): dodge attacks and flee danger
Shadower (Ranger): Hide and disappear from view
Survivor (Ranger): increased resilience and resistance to Blizzard, Radiation, and similar abilities.
Doctor (Builder): Grants and improves healing; cures diseases and raises the dead
Brewer (Builder): Administers potent and enhancing Elixirs
Slinger (Warrior): increased damage and utility with Ranged attacks
Wayfinders are Hunters and Runners, seeking the higher echelons of these Disciplines to better navigate the wilds. Indeed, at their apex, users of these Disciplines can find themselves nigh impervious to elusive prey or being pursued.
The Survivor and the Doctor Disciplines are also useful for Wayfinders, especially when dealing with allies or clients that need medical assistance -- an all too common occurrence in the hazardous wilderness.
Itemization Advice: Wayfinders tend to invest in defenses and in utility rather than weaponry. With Advanced armor and Herb Kits, these guides are better able to survive the wilds and help others in doing so. Advanced armor allows a Wayfarer to dodge even while wearing it and there are other benefits to such accoutrements, depending on the augments on the armor. Augmented Herb Kits, on the other hand, offer a plethora of options ranging in curative (Med Kit) or aggressive (Melter Vial) -- this is especially useful for those Wayfinders with greater medical or chemical abilities.
Of lesser priority but no less important is a decent set of weaponry. Wayfinders tend toward maintaining Advanced ranged weaponry due to the Control options associated with them. Melee weaponry and occasionally shields are of use as well, though few Wayfinders actually get anything more than basic varieties of these items.