IN-Depth Character Creation

 

Creating a character in The World Beyond the Fall using the In-Depth method is as below. The short version is as follows:

Pick 1 Class-> Pick 1 Aptitude-> Pick 3 Basic Skills -> Pick 3 perks -> Pick 3 starting items -> Complete details

Step One: Pick 1 Class

Choose between one of the following Classes:

Arcanists — Arcanist characters are more complex than other Classes and are not recommended for Players preferring less complexity or those who dislike classes with drawbacks.

Step Two: Pick 1 Class Aptitude

Choose one Aptitude from your Class, which are a specific class-based benefit.


Step Three: Pick 3 Basic Skills from your Class

Pick 3 Basic Skills from your Class, from any Discipline within it. These three “Starting” Skills cost 0 XP.

Arcanists — one of these skills must be the Etheric Arcana skill from the Channeler Discipline.  

Step Four: Pick 3 Background Perks 

Background Perks reflect your upbringing. They can grant skills from your Class, Skills from other Classes, and/or different Bloodline or Graft abilities. These three Perks and the Skills they come with cost 0 XP.

Arcanists — one of these Perks must be the Marked Perk or the Grafted Perk (see Step one)

Step Five: Pick 3 starting Items

  • Your Character arrives with three basic-quality items chosen from the General Item List, such as armor, weapons, shields, ammo pack, knife pack, and a skill kit.

    • Take note that Firearm weapons and Bow/Crossbow weapons require ammo packs to function.

  • Your Character automatically starts with any number of “Basic Clothing” items.

  • You also begin the game with five Minor Components (aka CMP or Reggies) of a random type or a Basic CMP of a random type

    • After your first Event, you receive a similar amount of CMPs at the beginning of every event.

    • Components are the main form of currency, also used in rituals or crafting. 

Arcanists — Animancers are encouraged to get an Animus Crown. Talismongers are encouraged to get a Rune Wand. Diabolists need no such crutches to practice their art. 


Step Six: Complete Character details 

Ensure that your new character has the following:

  • a setting appropriate name***

  • a place of origin

  • a distinct personality

  • and other necessary roleplaying details.

  • All Player Characters must be 18 years old or older in-game.

Backstories: While having a detailed backstory is not necessary, a basic knowledge of a character’s origins and upbringing helps one’s role-play immensely. Some Players like to know everything about their character’s background. On the other hand, many players choose to fill in the details while playing the game or after a few months of game play. Both methods are acceptable.

*** CHARACTER NAMES:

— need to be appropriate to the setting while also being appropriate with a game environment.

— are encouraged to be different from common western names or that nicknames be used — the greater the difference from a “conventional name” the less likely confusion will occur.

- While taking names from popular fiction is usually allowed, lifting directly from the source instead of altering may take other Players out of the game.

- are encouraged to be different from their own real-life selves, to assist in a healthy degree of separation between in-game character and out-of-game person.

For any of the reasons above (or any reason they deem), Game Staff may ask a Player to change their Character’s name.

Optional: Align yourself with an Archfaction

If you did not choose the Distinguished Background Perk, you may choose to start as Allied (loyalty tier 1) with one Archfaction or Subfaction of your choice. You may not use a Loyalty Boon until the next Event.

Choosing an Archfaction is not necessary for creating a Character. While having Loyalty to an Archfaction may be useful for many folk, a neutral stance is just as valid of a play-style. Similarly, some folk choose to align themselves with none of the Archfaction so that they can shop around to see what values and allies suits them best. 


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