Character Archetypes

 

Step ONE: Choose an Archetype (pre-built character)

These are pre-built characters with some progression and itemization advice. Players should feel free to use these as is or substitute elements to fully customize their character, using the Character Creation rules.

The thrill of victory and/or the promise of payment matters most to these bloodhounds.

Clad in armor and wielding tools, the Combat Smith excels at patching clothing and fixing sundered weapons.

Field Medics have the resilience and skill to survive the rigors of combat while reviving and healing their allies.

With an infectious will, they allow their allies to forge forward into danger and come out victorious.

Using bullets or arrows, these folk can pierce through the thickest of carapaces or the most armored of furs. 

The Med Mage brings forth spells of healing and succor to mend the world’s ills.

Whether quenching their wrath or taking profit from monster corpses, the Monster Hunter is there to rend and tear until the job is done

Much maligned is the scavenger, but all too often do townsfolk and traders turn to these individuals for the rare and the valuable.

Villagers and townsfolk go to a Scrap Shaper with wounds, broken items, and crafting assistance

These individuals are hired bodyguards, caravan guards, or similar individuals employed in “protection services”.

These are Pastors, Preachers, Wisefolk, and Medicine People. They are shepherds of the spirit and soothers of the troubled.

The Spellslinger wields sorcery to make war upon foes and monsters.

These individuals are scientists and gadgeteers, trying to learn about the world and improve their technology.

These individuals focus on discovering what an individual or a community needs and then seeking it out, garnering a bit of profit on the side.

Wayfinders make their work guiding allies, family, or employers through forest and field.

STEP two: COMPLETE CHARACTER DETAILS 

Ensure that your new character has the following:

  • a setting appropriate name***

  • a place of origin

  • a distinct personality

  • and other necessary roleplaying details. All Player Characters must be 18 years old or older in-game.

While having a detailed backstory is not necessary, a basic knowledge of a character’s origins and upbringing helps one’s role-play immensely. Some Players like to know everything about their character’s background. On the other hand, many players choose to fill in the details while playing the game or after a few months of game play. Both methods are acceptable.

*** CHARACTER NAMES:

— need to be appropriate to the setting while also being appropriate with a game environment.

— are encouraged to be different from common western names or that nicknames be used — the greater the difference from a “conventional name” the less likely confusion will occur.

- While taking names from popular fiction is usually allowed, lifting directly from the source instead of altering may take other Players out of the game.

- Player Characters are recommended to have different names from their own real-life selves, to assist in a healthy degree of separation between in-game character and out-of-game person.

For any of the reasons above (or any reason they deem), Game Staff may ask a Player to change their Character’s name.

OPTIONAL: ALIGN YOURSELF WITH AN ARCHFACTION

If you did not choose the Distinguished Background Perk, you may choose to start as Allied (loyalty tier 1) with one Archfaction or Subfaction of your choice. You may not use a Loyalty Boon until the next Event.

Choosing an Archfaction is not necessary for creating a Character. While having Loyalty to an Archfaction may be useful for many folk, a neutral stance is just as valid of a play-style. Similarly, some folk choose to align themselves with none of the Archfaction so that they can shop around to see what values and allies suits them best.