Character Classes

 

Below are the five Character Classes in Beyond the Fall. Each Class focuses on an aspect of adventuring life, with skills that reflect proficiency and mastery of said aspect. 

Each individual character may only have one Class, but one may learn skills from outside your class. The path in doing so is usually costly and slow. 

Basic-level and Complex-level Skills cost 10 Experience points (XP) and usually cost Components (CMP) to self-train or to be taught - these CMP costs can vary depending on the source of training.

  • Erudite-level Skills cost +10 more XP to learn.

  • Skills outside one’s Class (aka Cross-class Skills) cost +10 more XP to learn.

  • Erudite Skills that are Cross-class therefore cost a total of 30 XP to learn.

 
 

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Builder Class

Builders are makers and artisans. They are skilled craftsfolk and tradesfolk, creating the tools and resources necessary to survive in the horrific world beyond the Fall. They make your food and mend your wounds. They forge your weapons and construct your buildings. To have one as an ally is a blessing and to have none by your side is madness. 

Builder Skill Groups: Brewer, Chemist, Doctor, Tinker, Weaponer and Weaver

Sample Builders: the Combat Smith, the Field Medic, and the Technologist.

 

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COunselor Class

Counselors are sometimes called Sellers, but their skills lie less with the material and more with the ephemeral arts of word and spirit. They are speakers and soothers, deceivers and inquisitors. Those who would forge fellowships and warbands would do well to choose this Class or have one as an ally.

Counselor Skill Groups: Binder, Defiant, Masker, Reader, Scholar and Soother

Sample Counselors: the Field Officer, the Sooth-speaker, and the Trade Dealer

 

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Ranger Class

Rangers are explorers and seekers, capable of delving deep into the perilous places of the world beyond the Fall and returning with precious, though bloodied, treasures. They are skilled in the arts of subterfuge and survival, capable of reading their environment and even other people to their advantage. Consider the Ranger: the presence of one can determine the survival or doom of an expedition.

Ranger Skill Groups: Hunter, Junker, Reader, Runner, Shadower, and Survivor

Sample Rangers: the Bounty Hunter, the Pack Rat, and the Wayfinder

 

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Warrior Class

Warriors are crusaders and mercenaries, guardians and killers, peace-keepers and martial artists. Their skills concern themselves not only with surviving the perils of combat but grasping victory against all odds. To have one at your side is an absolute necessity in this new, dangerous world. To be one is to know the thrill of triumph and have the soul of battle.

Warrior Skill Groups: Defender, Defiant, Fighter, Hunter, Scrapper and Slinger

Sample Warriors: the Gun/Bowslinger, the Monster Hunter, and the Sellshield

 

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Arcanist Class

Requires: Arcanists must possess any Bloodline Stigmata or be imbued with certain Graft Stigmata

Arcanists are wielders of magic and the warped, etheric energies of this blighted cosmos. Their spells allow one to bypass the limits of reality and to conjure power according to their strained will.

Arcanist Skill Groups: Channeler, Detection, Infusion, Obfuscation, Projection, Restoration and Transmutation

Sample Arcanists: The Med Mage, the Scrap Shaper, and the Spellslinger.

Developer’s Note: The Arcanist is a class of greater complexity and is versatile rather than powerful. Individuals who do not like complicated mechanics or who prefer straightforward characters are advised to avoid this Class.